In my opinion, the ELC AMX is the most consistently incorrectly played tank in all of WoT, because players fail to adjust to its unique characteristics. Note I use silver ammo only. The most effective method of spotting in the ELC AMX is to find a position that provides you with a good field of view and adjacent hard cover. From such a position, you can spot tanks and fire on them, then pull back behind hard cover until you are invisible, at which point you can spot and shoot again. If you are spotted after firing, you should immediately pull back behind hard cover until you are no longer spotted. In most cases, the enemy tanks will remain lit during that period. The better option is to maintain distance, setup a first-shot opportunity, rinse, and repeat. Against some taller tanks with poor gun depression e. Crew and Equipment Setup The recommended crew skills, in order of priority:
The main money makers are the tier 8 premiums; a good round in one of those can clear , credits gross; typically about , net, depending on ammo and repair costs on a premium account. You can see a great chart here that shows, over the last 30 days, the net income after accounting for repair, reammunition, and replacement of consumables used in the match of all tanks in the game as if they were played on a standard account — the chart is adjusted to account for premium bonuses etc.
Premium account holders will generally double this net income due to tank costs being fixed. If you are buying a premium tank, it’s usually a good idea to buy one that shares a nationality and type with tanks you are actively working on; for you, if you’re working the American heavy line, I would recommend the T Another good way to earn credits is to run tier tanks on a standard account; premium accounts can make money at higher tiers as well , especially ones that currently have an income bonus.
For these tiers I would suggest the M4 Sherman use the mm with HE ammunition , the PzIV likewise , the KV-1S whose damage potential outweighs its ammunition costs , the Hellcat, or any other tank at tier 5 or 6 whose playstyle matches your own.
Configuration. Apply different configurations from the selection below to see how tank characteristics change in the right hand side bar.
The gun had the same traverse and elevation as if it had been on its carriage: To accommodate the long and heavy gun, the hull had to be lengthened and the engine moved from the rear to the centre of the chassis. The amount of armour provided for the crew compartment was limited. The shielding provided was adequate to protect the crew from blast and small arms, but not armour piercing rounds. Thus like the Marder series weapons, the vehicle was not intended to engage in tank fights, but to provide mobility to an excellent anti-tank gun.
This model was presented for approval to Adolf Hitler in October and entered production in early This model altered the driver’s front armour plate, along with other petty differences. This model and its predecessor, the few early production vehicles, were almost indistinguishable. It was renamed Nashorn by Hitler in Total production of the Nashorn amounted to some vehicles, most of which were built in
Changed the durability from 1, HP to 1, HP. Changed the research cost of the BL-9S gun from 44, to 24, Changed the research cost of the next vehicle in the branch—Object —from , to , Added the mm D-4S gun.
World of tanks – comparing tanks side by side: SU vs. E Development was started in June by the Uralmash Design Bureau. The vehicle was based on the T chassis and had a conventional configuration, with the front placement of the fighting compartment.
These new prototypes were the start of the usage of the Schachtellaufwerk wheel arrangements, but these also never passed prototype stages and were both cancelled in During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and Matilda II were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks were emphasized.
So on May 26, , Henschel and Porsche were asked to submit designs for a 45 ton heavy tank that was to be ready for demonstration by June During their development in June , Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the T and KV-1 tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the 88 mm FlaK cannon.
The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon. The designs of the tank was finalized and ready for demonstration on April 20, , Hitler’s birthday, and showed the VK The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche.
This caused the Henschel variant to be adopted as the Panzerkampfwagen VI Tiger and production started in August The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis were instead used in the Ferdinand tank destroyer. Design What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility.
The Tiger I contained the large 88 mm KwK 36 cannon which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the Panther.
All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in shot placement to disable the tank.
World of Tanks – Best Replays of the Week #67
The ASU — aviadesantnaya samokhodnaya ustanovka, or air-landing self-propelled gun — will be a new addition to the Soviet light tank line and will be situated before the PT on the tree. It is a small-calibre, but still very dangerous SPG, whose main advantages are its small size, mobility and rate of fire. Light bullet-proof armour, a crew of three, an unusual configuration and built to be as light as possible — every aspect of this vehicle was designed to ease its landing by parachute.
The vehicle came into service in , until it was replaced by the more powerful ASU It carries just 30 rounds for its cannon, but its reloading speed and ballistics are simply astounding.
Very interesting and good ballanced for H2H play!
Good fun to start with, but when you reach a certain point it becomes apparent that everyone else is using Daddys credit card to get the best stuff – which is not cheap. On top of that, every few months they will release new premium weapons which make most of the previous ones redundant. Or even decent bots. So you have at least 30 sets of 10, pieces all slowly filling up in such a way as to never fully attain them through play.
But in the good side the game has nice things like how its weapons are unique and the robots too, how the currency is gold, silver, workshop points and components. The gold and silver symbol is its elemental sign in the periodic table, nice co-op game that is enjoyable for all ages because it is not too violent and not too kiddish, you know. I recently downloaded the game again to find that now it is almost impossible to get new guns or bots.
The upgrade times are insanely long and you can only upgrade one weapon or bot at a time. And you need A LOT of them! Use to be a good game but now its just stuck and gets boring as ive been using the same guns and bots for days not being able to do anything different.
In this episode we have: Gwandi heads out into the Windstorm, far ahead of the pack. A Tiger rolls down the street to test the strength of our unusual Steel Wall. The second shot does bounce off Gwandi, but Gwandi prefers to warm up with an easier machine. A rear-mounted turret is great for side-scraping. This is too frustrating for the German feline, which decides to leave the fight.
Preferential matchmaking is a super jewish move, and gaijin says they don’t do it, but they would never admit to doing it in the first place because it would destroy the game population.
The game involves all five of the major aircraft players in World War II: And over time, many more planes and ships will be added. Later patches gave the United States their own complete tech tree of armored fighting vehicles. A full line of British tanks came in December , and French air and ground forces in Acceptable Breaks from Reality: Arcade mode, suitably enough for the fairly mindless shootfest it’s intended to be, features such wild unlikelihoods as Bf s and P s on the same team, the Japanese fighting over Stalingrad, American planes bombing Pearl Harbor!
Averted in realistic battles, where players can’t respawn, are limited to aircraft used by a specific side and must land to replenish ammunition and weapons. Very averted in simulator battles, where everything follows the laws of physics and there is no videogame-style help for the player whatsoever – not even a chase camera. A damaged floatplane on a friendly airfield will respawn in the air when repairs are completed.
Goes insanely fast in a straight line due to unbelievable acceleration power, but it has trouble turning. It’s basically a weird moving polyhedron, so it can bounce a lot of machine gun fire and the odd cannon shot, but it isn’t as bouncy as the T Do not reward Wargaming for that kind of behavior.
Download the online World of Tanks game (WoT) from the official website for free and install it to your computer.
Long ago, the high summoners fought Sin here. The road ends here. Beyond, there’re no towns, no villages. They fall between Macalania and Mt. Gagazet on a summoner ‘s pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, is the location where the final battle with Sin was once fought, forming a ravine to its north that has since been dubbed ‘the scar’. The middle of the Calm Lands hosts a shop. In Final Fantasy X the quickest way to traverse the Calm Lands is via chocobos , which become available if Tidus plays a minigame where he can train one.
Like Mi’ihen Highroad , there are no random encounters while riding a chocobo. At the Calm Lands, however, it is free to ride. Along the eastern boundary lies the entrance to the forgotten Remiem Temple , which can only be accessed after training said chocobos, and the Monster Arena , where the player can battle monsters after capturing fiends roaming throughout Spira. The Cavern of the Stolen Fayth lies to the north, at the foot of the Mt.
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Edit The games of the Calm Lands are played by betting credits. The player starts out with credits for each agency courtesy of Rikku and Paine. Winning games can earn credits, otherwise they are available through the shop for 10 gil per credit. One can also ride the hover to another attraction for 10 credits. If the player rides either hover ten times they will receive a pass that lets one ride for 5 credits for both companies. After Episode Complete, the former manager of Argent Inc.
I’m currently a little stuck. I have multiple tanks with elite status, but I don’t have enough credits to buy the next tanks in their lines. For example, the T29 costs >M credits. I know that the.
Zaloga well, apart from that Fury part anyway , where he explains you why quoting Death Traps is a pretty bad idea. Also, an interesting article about abandoned Soviet tanks on an island near Japan… And finally, an interesting article about how the Finnish blew up a marauding KV-2… without any AT weapons. New US medium branch is not planned for They know about the issue with large clans dominating the mode.
There will be some fixes to remedy the situation. The reduction of the accuracy would in turn bring strange behavior of tanks on long distances jumps, teleports, sudden turns etc. Only in very extreme cases. When asked for proper explanation of this, Storm refused, saying only: Let me put it this way: Its replacement will not have an autoloader and it will be based on historical project SS: WG is working on that.
But also adds that majority of the reports for crashes was caused by mods. It can very well be a bad player.
ASU-57: Air Delivery
The Soviet Union’s Airforce of Steel-and-Platinum made flying bunkers with large-caliber artillery batteries mounted in them are unbeatable. Most players of the Soviet Onion attempt to justify their overpowered faggotmachines by asking if you had ever played the Bolsheviks in-game. Like any rational thinker, you probably have – and more than once you faggot. No Russian aircraft can be shot down by anything.
If you were hoping to kill at least ONE Red before you ragequit, you were completely wrong – and you will die in poverty and isolation. Oh, you think that’s bad?
Reworked matchmaking helps, but playing as a bottom tier heavy is still a difficult position. There are three top tier machines to worry about, One of the cappers is felled by a Nashorn, which doesn’t get to celebrate for long. STRAIKER_ has time for a single shot.
Pacific Ocean Anzu Kadotani sighed as she sat back in her chair in the meeting room of the Student Council. It had been a long, long week for her, and to be honest it was starting to look that it was going to be even longer. Just a few months ago, the Headmaster of the High School had given her and the Student Council very, very bad news: They were shutting down the school, since they lacked the funding required to keep the school going that has very little active programs, and to keep their City Carrier functioning properly.
However, Anzu came up with the idea to save the school: At first, she thought it would be nearly impossible to make this work. The school had sold off most of the more useful tanks, and only a handful of tanks that could be used were scattered throughout the carrier, and only a few of them were worth the while of salvaging. She had nearly given up hope As much as she hated to do it, Anzu had to manipulate Miho to participate in their Tankery Course with a threat.
However from the looks of it, things were slowly beginning to turn out for the better, the new teams were being assembled, the tanks were being repaired, and recently during a practice match with the St.